But that doesn't mean everyone has to enjoy it. I personally enjoy playing prime 1 in general, so when i save the artifacts for the end because i enjoy the victory lap. most of the time, you don't go to new areas or get new items because, unless you've done literally Zero exploration, there won't be much left for you to collect as you get the artifactsĪnd i think all of that is perfectly fine. There's no map memorization being tested since the game literally spells out for you all the artifact's locations. Said hallway only has an energy tank that is obviously meant to be collected with the varia suitĪnd the chozo artifacts are pointless backtracking by every definition. And when you do get there, there's only a single new hallway before getting varia suit. After getting high jump, there's not really much for you to get on your way to varia suit. One key example of this is varia suit in zero mission. Pointless backtracking is when there's not only nothing new to find other than the next item, but also moment where the map memorization aspect becomes too demanding. Like leading the player into a new area after the backtracking, like the trip from ice beam to gravity suit in prime 1. The player needs to remember that there were many grapple points in the plasma beam roomĮven if good memory isn't required, good world design can make backtracking better. Or, if you want an example of this in prime 1, power grapple beam to plasma beam. The player needs to remember there were flying enemies in red brinstar and that the ice beam can let them climb back up and go even higher. A good example of this is power bombs in super. Good backtracking has the player use their memory of the map to remember "oh, i have this, so i can go back to this spot and see what's up". There's a difference between good and pointless backtracking. This is one of the stupidest strawman arguments I've ever seen because it completely missed the point. One of the most common responses I've seen is "all Metroid games have backtracking, so i guess you must hate Metroid in general" Lots of people complaining that it's too much pointless backtracking. Then just head inside, and the Wave Beam is all yours.So, one thing i keep seeing pop up recently is the artifact quest from prime 1. Now just roll on up into your tinier form, hop in, and use a bomb to open up the pathway to the door. All you need to do is shoot it with a missile to open up a slot for your Morph Ball. The one closest to the door that’s blocked by a see-through, wing-like cage is going to be your target. Instead, turn your attention to the four Chozo busts that are protruding from the wall. Though those are important and will yield new secrets for you later on in the game, they’re not what you’re actually concerned with at the moment. Now, your attention is naturally going to be drawn to the big Chozo statue and the obvious Morph Ball pathway below it, which is blocked by ice. Once you do, there is another platform on the upper right side that you can walk across so that you can jump onto the frozen waterfall. In essence, though, you’ll be starting from the bottom of the room and jumping up all of the platforms until you reach the top. The Chozo Ice Temple offers one of the trickier puzzles in Metroid Prime Remastered, as players have to look around the area very carefully with their Scan Visor and also know what kind of explosive blows up what type of sediment as well. How to Solve the Chozo Ice Temple Puzzle in Metroid Prime Remastered How to Defeat the Mother Sheegoth – How to Get the Super Missile – How to Get the Space Jump That’s why we’re going to lay it all out for you below so that you can just grab your Wave Beam upgrade and move on from this area for now. While there is indeed a lot to do and see in this puzzling room, when you first arrive at it, you might easily misunderstand what you’re supposed to be focusing on. In fact, one of the earliest roadblocks that you’re likely to run into while playing or replaying this masterpiece is at the Chozo Ice Temple in Phendrana Drifts, a room that holds many secrets. However, as this is a Metroid game, this refreshing upgrade of one of the series’ best entries is also utterly loaded with hidden secrets and hard-to-find items, some of which you’ll need to finish the game. Metroid Prime Remastered allows players to choose between the GameCube, Wii, and a new dual-stick controller configuration and also offers highly updated visuals with an astonishing level of detail. Longtime Nintendo fans got a few nice surprises at the latest Nintendo Direct, as a newly revamped version of Metroid Prime was shadow-dropped, as well as a bevy of classics for the Game Boy and Game Boy Advance, respectively.
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